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NPC Generator

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Advanced [show]


Gerard Lindsay, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in a clean brown cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. His hair is auburn, silky, and of moderate length. This green eyed westerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Opinionated, Artistic. Bonds: Attractive, Rich. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Lindsay, Male Human Barbarian 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)5 (-3) 9 (-1)12 (+1)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 600 gp.


Social Check DCs


Robert Colton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are green.

Personality: Robert wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He plays an instrument quite well.

History: Robert lived on a farm with his father, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has never given up on his writing dream.

Motivation: To unite with his brother; and to protect his home

Ideals: Disciplined, Artistic. Flaws: PTSD. Bonds: Family, Guardian. Occupation: Cook

Voice: Ums and uhs a lot

Attributes [hide]

Robert Colton, Male Human Cleric 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)12 (+1) 16 (+3)8 (-1)
Skills Deception +2, Investigation +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Remington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a violet deerstalker hat and violet clothes. He is bald on top and has large white tufts of hair around his ears. His blue unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Around other people he will do his best to conceal his emotions and appear jolly.

History: Hubert was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he feels kind of lost in life

Ideals: Persistence. Flaws: Ugly, Disease, Terse, Shy. Bonds: Poor. Occupation: Performer

Voice: Sensual and smooth

Attributes [hide]

Hubert Remington, Male Human Rogue 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)13 (+1) 14 (+2)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 28000 cp. 1 Half-Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Randal Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears a custom-built plate barding that's adorned with white lining and desert motifs. He wears a Stetson hat to hide his balding. His brown unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Artistic. Flaws: Disease, Forgetful. Bonds: Family. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Randal Wedgwood, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1300 sp.


Social Check DCs


Gerald Redfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. With a patchy blonde beard and wild blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the west to a Mayor, Gerald learned a great deal about his mother's area of expertise. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and further expansion of business

Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Nature. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Gerald Redfield, Male Human Commoner 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills History +5, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 30000 cp. Lapis lazuli (11 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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