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NPC Generator

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Advanced [show]


Randal Holton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a blue armored body suit, with a simple brown line shooting up and back down. His auburn hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Randal Holton, Male Human Ranger 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)9 (-1) 14 (+2)15 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Preston, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He has a slight overbite and is overall scrawny. He keeps his long golden hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: Ernest hails from a village terrorized by orcs. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and human compassion

Ideals: Logical. Flaws: Racist. Bonds: Enemies, Nature, Adventurer. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Ernest Preston, Male Human Warrior 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 18 (+4)15 (+2)
Skills Perception +6, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 15000 sp.


Social Check DCs


Patrick Washington, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. He has styled his blonde hair well, parting it to the left. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Cook soon after.

Motivation: He's attracted to the PC.

Flaws: Disease. Bonds: Attractive, Has a crush, Mentor, Job. Occupation: Cook

Voice: Whispers

Attributes [hide]

Patrick Washington, Male Human Bard 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)18 (+4) 12 (+1)12 (+1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Infernal, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 12000 sp. Aquamarine (1400 gp). Alexandrite (1400 gp). Coral (140 gp). Black pearl (1400 gp). 1 Minor magic item.


Social Check DCs


Raymond Benson, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy blonde beard and wild blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Raymond will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a brothel owner, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and human compassion

Ideals: Extrovert, Logical. Bonds: Attractive, Poor, Mentor. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Benson, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 9 (-1)9 (-1)
Skills Deception +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Manfred Law, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in earthy colors with a grey and pastel handkerchief worn on his right side. He has a very tight haircut. His green eyes peer out from beneath his deerstalker grey hat.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Hunter, who enjoyed hunting, Manfred was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by illithids. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy

Flaws: Greedy. Bonds: Attractive, Rich, Nature, Enemies. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Manfred Law, Male Human Adept 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 17 (+3)8 (-1)
Skills Athletics +5, Nature +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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