Arnold Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. His blonde hair is singed and shortened. His eyes are violet.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: Someone believes him a fraud; and revenge
Flaws: Ugly, Impulsive. Bonds: Enemies, Immigrant. Occupation: Sellsword
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 70 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 1400 gp. White opal (400 gp). Eye agate (9 gp). Chrysoberyl (130 gp). Emerald (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Graeme, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. His white hair is braided into rings. His gray eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: He seems to be bored by most things; and expand his business
Ideals: Joker, Pacifist. Flaws: Mundane. Bonds: Attractive, Religious, Job. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 15 (+2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Adelard Rowley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a large violet jacket. His moppish auburn hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Human culture. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Gifted. Flaws: Insane, Racist, Impulsive, Fearful. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 50 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Breastplate. 1 Darkwood Buckler.
Patrick Denholm, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair has been sun bleached extensively. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his father.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.
Motivation: Wants to work out more often; and retire the richest man in the north
Ideals: Athletic, Entrepeneur. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 1200 gp. Zircon (50 gp). Bloodstone (50 gp). Zircon (50 gp). Tourmaline (120 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Patrick Winchester, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of his god around his neck, and a flail on his belt. His red hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Junk Dealer
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp.
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