Percival Morton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his morningstar ready. His white hair is heavily combed to the right. He has several tiny topaz earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Percival was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Fighting, Opinionated. Bonds: Attractive, Rich, Military. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 0 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. Aquamarine (700 gp). Black star sapphire (1100 gp). Fiery yellow corundum (1100 gp).
Drogo Compton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His auburn hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a brothel owner, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
William Vance, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, grey cloak. He has a long blonde beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.
History: Born to a Fletcher, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Bookbinder.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Artistic, Persistence. Bonds: Poor, Job, Adventurer. Occupation: Bookbinder
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 71 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 600 gp. Black pearl (900 gp). Tiger eye turquoise (15 gp). Malachite (15 gp). Eye agate (15 gp). 1 Minor magic item.
William Benson, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his white robe. His auburn hair is matted, messy, and big. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses divination through singing.
History: He was born at the edge of vast forest. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Nature. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1500 gp. White pearl (40 gp). Azurite (8 gp). Rhodochrosite (8 gp). Smoky quartz (30 gp).
Robert Morton, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His chestnut hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.
History: Born to a Map Maker, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Guardian. Occupation: Servant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. Peridot (70 gp). Amethyst (120 gp). Hematite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!