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NPC Generator

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Advanced [show]


Alexandre Livingstone, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is renowned for his bright grey suits and hats. His white hair has been sun bleached extensively. His eyes are brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.

History: He was raised in a plains tribe. Through the years after Alexandre was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Alexandre's mother didn't care for him much, and the feeling was mutual. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist. Flaws: Selfish, Antagonistic. Bonds: Nature, Rich. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Alexandre Livingstone, Male Human Barbarian 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)10 (+0) 18 (+4)14 (+2)
Skills Deception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerald Spaulding, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Navigator does. He is portly but not overly obese. He sports a flattop hair cut. His eyes are likewise green. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Navigator job and began his own company from there.

Motivation: To be a Roofer again; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Justice. Bonds: Job, Attractive, Guardian, Poor. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Gerald Spaulding, Male Human Bard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)8 (-1) 11 (+0)8 (-1)
Skills Investigation +1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Gerald Home, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. His brown hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. Gerald was born on a far eastern desert where he grew up under the tutelage of his father, an expert Miner. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to unite with his brother

Flaws: Disease, Terse, Insomniac. Bonds: Military, Immigrant. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Gerald Home, Male Human Bard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp.


Social Check DCs


Anthony Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. His black hair is lengthy. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Anthony embodies much of what other species detest in the Humans. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To pay off his debts; and to prove his worth to the world

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Religious, Debt. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Anthony Beitz, Male Human Expert 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Norman Kimberly, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. His golden hair is thinning but still full. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and he is content

Ideals: Fighting, Athletic, Disciplined, Entrepeneur. Flaws: Mundane. Bonds: Nature. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Norman Kimberly, Male Human Cleric 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. Peridot (20 gp). Red garnet (60 gp). 1 Minor magic item.


Social Check DCs

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