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Advanced [show]


Justin Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His golden hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Slave Trader, who enjoyed hunting, Justin was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature, Rich. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Justin Wedgwood, Male Human Rogue 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 14 (+2)15 (+2)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp. Solid gold idol (600 gp).


Social Check DCs


Ernest Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His red hair is smooth and relatively long. His hazel eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Fighting. Flaws: Hedonist. Bonds: Rich, Family. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Marleigh, Male Human Sorcerer 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Medicine +1, Stealth +2
Senses Passive Perception 9
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 200 gp.


Social Check DCs


John Alston, Male Human [Permalink]

Personal [hide]

Description: He wears baggy violet pantaloons and a green scarf. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is kept up in a ponytail inside a Stetson hat. His hazel eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He is a great chef.

History: John was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: To pay off his debts; and he is greedy

Ideals: Gifted. Flaws: Shy. Bonds: Job, Rich, Debt. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

John Alston, Male Human Commoner 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 10 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 12 (+1)6 (-2)
Skills Deception +1, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Frederick Atherton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. As long as the job gets done he does not care how it got done.

History: He got into the Navigator business at a young age. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Navigator job and began his own company from there.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Frederick Atherton, Male Human Monk 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Gold and topaz bottle stopper cork (1500 gp). Jeweled anklet (3000 gp). Solid gold idol (1000 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Budd, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in white turtlenecks beneath a brown coat with green slacks. His white hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down.

Ideals: Athletic. Flaws: Mundane, Selfish. Bonds: Slave, Nature. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Tim Budd, Male Human Warlock 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)11 (+0) 7 (-2)12 (+1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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