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NPC Generator

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Advanced [show]


Wymar Marleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Poor, Family. Occupation: Painter

Voice: Spits words with contempt

Attributes [hide]

Wymar Marleigh, Male Human Commoner 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Terran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Gerald Davenport, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Unemployed uniform. He has a very tight haircut. His eyes are likewise gray.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He receives visions of the future at random moments

History: Gerald hails from a village terrorized by illithids. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Job, Enemies. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Gerald Davenport, Male Human Bard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)12 (+1) 19 (+4)17 (+3)
Skills Insight +7, Medicine +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar York, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a fine chain shirt which he covers with white colored cloaks and clothing. His skin is also unnaturally pale. His red hair is heavily combed to the left. He has several tiny ruby earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Balimaar studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Shy, Forgetful. Bonds: Rich. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar York, Male Human Fighter 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)9 (-1) 14 (+2)13 (+1)
Skills Athletics +5, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 40000 cp. Fire opal pendant on a fine gold chain (1400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (1300 gp). Gold and topaz bottle stopper cork (1600 gp).


Social Check DCs


Odo Burton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and red with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to prove his worth to the world

Ideals: Joker, Artistic. Flaws: Ugly, Impulsive. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Odo Burton, Male Human Warrior 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 7000 sp.


Social Check DCs


Aldous Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a mountains tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Aldous Jacobs, Male Human Wizard 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)9 (-1) 9 (-1)13 (+1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs

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