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NPC Generator

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Advanced [show]


Anselm Sydney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears red cloth garments or leather armor. His white hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Anselm Sydney, Male Human Warlock 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp. Obsidian (11 gp). Zircon (50 gp). Jet (60 gp).


Social Check DCs


Wymar Livingstone, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. He wears a Stetson hat to cover his moderate length auburn hair. He has hazel eyes and a black hat with a brown feather.

Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He has worked as a Butcher like his father before him.

Motivation: To be a Mercenary again; and expand his business

Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Wymar Livingstone, Male Human Wizard 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 10 (+0)13 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 800 gp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).


Social Check DCs


Alexandre Yardley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt, marred by chocolates. He has a small bristly mustache and wavy auburn hair. His eyes are a pleasant blue.

Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Baker, who enjoyed hunting, Alexandre was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alexandre took refuge in the large cave and found the beat up bow and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Optimist. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Alexandre Yardley, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 6 (-2)8 (-1)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs


Raymond Oakley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and violet handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and silver with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, PTSD. Bonds: Attractive. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Raymond Oakley, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)8 (-1) 15 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp.


Social Check DCs


Odo Westbrook, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a pastel tunic with black highlights, and long white pants that bunch up around his shoes. He wears a wide-brimmed hat to hide his balding. His eyes are gray.

Personality: He is witty, but his monotone delivery comes off as unnerving On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Masseuse, who enjoyed hunting, Odo was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a crush on the local Masseuse; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Odo Westbrook, Male Human Adept 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 10 (+0)16 (+3)
Skills Animal Handling +3, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp.


Social Check DCs

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