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Advanced [show]


Trym Copeland, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His blonde hair is still thick. His eyes are brown and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a daughter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love

Flaws: Sensitive, Antagonistic. Bonds: Poor, In love, Adventurer. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Copeland, Male Human Wizard 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)8 (-1) 11 (+0)16 (+3)
Skills Acrobatics +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs


Arnold Royal, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His silver hair is cut short. His half smiles and green eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot resist a sob story and will often dote over anyone who has one.

History: Arnold was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.

Motivation: He seems to be bored by most things; and human compassion

Ideals: Philantrophist. Flaws: Mundane, Racist. Bonds: Attractive, Immigrant. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Arnold Royal, Male Human Sorcerer 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Trey Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His golden hair is cut short. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Justice, Artistic. Bonds: Family, Rich. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Chatham, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 9 (-1)9 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Silk rope. 1 Silk rope. 1 Hourglass.


Social Check DCs


Roger Chatham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a violet cloak and cross-gartered green stockings. His white hair is unkempt and raggedy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Poor, Family. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Roger Chatham, Male Human Expert 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Investigation +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gerald Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. His chestnut hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting. Flaws: Racist. Bonds: Job, Immigrant, Mentor. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Gerald Crawford, Male Human Druid 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)11 (+0) 12 (+1)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 10 pp. Red garnet (100 gp). White opal (700 gp). 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs

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