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Advanced [show]


Heward Beckwith, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear violet pants and tee shirts. His whole body is exceptionally muscular. His white hair is braided into rings. This hazel eyed easterner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Fletcher, who enjoyed hunting, Heward was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Optimist. Bonds: Immigrant, Military, Nature, Rich. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Heward Beckwith, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)17 (+3) 15 (+2)12 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Aquan, Auran, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered white stockings. His silver hair is matted, messy, and big. His brown eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.

History: He was born on a small isolated farm. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Philantrophist, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Theodoric Graeme, Male Human Warrior 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Everard Brent, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey tunic with green highlights, and long yellow pants that bunch up around his shoes. His blonde hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Ugly, Insomniac, Depressed. Bonds: Enemies, Rich, Nature. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Everard Brent, Male Human Commoner 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)8 (-1) 17 (+3)16 (+3)
Skills Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. A roughly beaten golden orb (70 gp).


Social Check DCs


Geoffrey Snowdon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He has a silver handlebar mustache and slicked back silver hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family, Rich. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Geoffrey Snowdon, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)18 (+4) 10 (+0)14 (+2)
Skills Arcana +6, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Deep blue spinel (300 gp). Peridot (20 gp).


Social Check DCs


Richard Barton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is physically well-built. He keeps his chestnut hair in a pixie cut. His eyes are brown and beady.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Many drow want him driven away; and he is greedy

Flaws: Ugly, Shy. Bonds: Enemies, Military, Rich. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Richard Barton, Male Human Warrior 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. Iolite (70 gp). Black pearl (800 gp). Jet (90 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs

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