Gomory Dayton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean tan cloak covering his clean studded leather. His black hair is cut short. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.
History: He is a Doppelganger in disguise. In his 15th year, his parents were killed by a drow raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.
Motivation: He wants to get laid; and to settle down with his crush
Flaws: Depressed, Lazy. Bonds: Adventurer, Enemies, Has a crush. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 500 gp.
Theodoric Wellington, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears many layers of old clothing at all times. His chestnut hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.
History: Born in the north his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Athletic, Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Sailor
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Smoky quartz (40 gp).
Rolf Richie, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is long and chestnut with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His hazel eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He works hard and plays hard.
History: Rolf hails from a village terrorized by orcs. One day when Rolf was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Rolf was heart-stricken from the event, and his mother started working long hours to provde for them. Days after completing his studies, news broke out that his hometown was attacked by orcs. Rolf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: An old rival family wants him found; and a deep hatred of orcs
Flaws: Hedonist, PTSD. Bonds: Poor, Enemies, Family. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 14000 sp.
Guy Churchill, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Guy hails from a village terrorized by dire rats. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Flaws: Ugly, Disease. Bonds: Family, Enemies. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 11000 cp. 1 Everburning torch.
Shane Blythe, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a tan costume with the symbols of the sun god on his torso. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: To end his boredom.
Flaws: Addict, Fearful, Mundane. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 300 gp.
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