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NPC Generator

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Advanced [show]


Clerebold Hastings, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally well dressed albeit a few years behind the times. He has wavy golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Clerebold Hastings, Male Human Rogue 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 12 (+1)13 (+1) 6 (-2)13 (+1)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 600 gp.


Social Check DCs


Ralf Tyndall, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears just a black suit. His hair is cut close to his head. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Disciplined, Fighting. Bonds: Religious, Nature, Adventurer. Occupation: Actor

Voice: Whispers

Attributes [hide]

Ralf Tyndall, Male Human Bard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Norman Tickle, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair is cut close to his head. His eyes are green and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.

History: Norman was born the youngest of three triplets. He worked as a nervous Crown-heir and found it very stressful. He has drifted from career to career and currently works as a Crown-heir.

Motivation: To reunite with his absent mother; and he would like to get married and retire

Ideals: Optimist, Professionalism. Bonds: Family, Job, Has a crush. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Norman Tickle, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 16 (+3)12 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jocelyn Barney, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time, and is pretty ugly. He keeps his white hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He dislikes all the random violence that takes place in the south. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Adventurer, his father struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Pacifist, Optimist. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Jocelyn Barney, Male Human Wizard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 8000 sp.


Social Check DCs


Simon Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears brown leather gloves, a brown jacket, and tight pants. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. His childhood dream was to be a Carter, but he was a colossal failure. He was granted martial powers by his dying sister.

Motivation: Wants his loneliness to end; and he is unsatisfied with his job

Ideals: Optimist, Gifted. Bonds: Adventurer, Job, Has a crush. Occupation: Junk Dealer

Voice: Speaks with lips pursed

Attributes [hide]

Simon Thorpe, Male Human Cleric 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp. Aquamarine (700 gp). Aquamarine (700 gp). Brown-green garnet (50 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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