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Advanced [show]


Gerald Rodney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is unkempt and raggedy. His thin eyebrows rest above his beady green eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gerald hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Nature, Enemies. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Rodney, Male Human Barbarian 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 49 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 16 (+3)14 (+2)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Arnold Dalton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He very much looks the part of a Apothecary. He has shaved his head bald. His violet eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Bonds: Job, Family, Immigrant. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Dalton, Male Human Monk 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 18 (+4)9 (-1) 13 (+1)17 (+3)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +6

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Vance, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue armored body suit, with a simple black line shooting up and back down. His hair is always cut to a buzz. He has a dull look in his amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Richard hails from a village terrorized by goblins. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Opinionated. Flaws: Fearful. Bonds: Enemies, Family. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Richard Vance, Male Human Ranger 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)16 (+3) 10 (+0)18 (+4)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. Silver chalice with lapis lazuli gems (150 gp). Solid gold idol (1100 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.


Social Check DCs


Conrad Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears black leather gloves, a black jacket, and tight pants. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's in love; and he's looking for his big break

Ideals: Fighting. Flaws: Shy, Addict. Bonds: Adventurer, Has a crush. Occupation: Bellfounder

Voice: Mumbles to self between sentences

Attributes [hide]

Conrad Berkeley, Male Human Sorcerer 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)9 (-1) 14 (+2)14 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Everard Tickle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south to a Scribe, Everard learned a great deal about his mother's area of expertise. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Everard's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Flaws: Secretive, Shy, Antagonistic. Bonds: Job, Family. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Everard Tickle, Male Human Rogue 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 17 (+3)10 (+0)
Skills Perception +6, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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