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NPC Generator

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Advanced [show]


Frederick Nibley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With a patchy silver beard and wild silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and marry his brother to traveling adventurers

Ideals: Opinionated. Flaws: Insomniac, Sensitive. Bonds: Poor, Immigrant. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Frederick Nibley, Male Human Bard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 11 (+0)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


William Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes, though not visible through his cowl, are gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: William was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, William and his spouse have recently divorced.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Attractive, Poor. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

William Reid, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)18 (+4) 11 (+0)12 (+1)
Skills Arcana +6, Medicine +2
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Dwarven, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Gerard Beitz, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is tall, broad shouldered and powerfully built. With bright auburn hair and a scraggly beard. His green eyes have a joyful gleam in them most of the time.

Personality: This man loves writing and to teach people writing more than just about anything. He is a font of random trivia from the lore and stories he has discovered

History: Gerard was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.

Motivation: Doesn't want to be a Bather and was forced into it by his family.

Ideals: Artistic, Logical. Bonds: Family, Has a crush. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Gerard Beitz, Male Human Warrior 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)10 (+0) 11 (+0)7 (-2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: 1000 gp. Gold dragon comb with red garnet eye (600 gp). 1 Minor magic item.


Social Check DCs


Anthony Chester, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, black, dusty cloak, and sports empty pouches on his belt. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber unseeing eyes seem to look past you.

Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He desires power and/or immortality.

Flaws: Disease, Selfish, Antagonistic. Bonds: Job, Adventurer. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Anthony Chester, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Reynard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He carries a battered nunchaku and tarnished shortspear as well. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Enemies, Nature. Occupation: Seamstress

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Reynard Lindsay, Male Human Adept 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 4 (-3)13 (+1) 9 (-1)17 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 1 Magnifying glass.


Social Check DCs

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