Solomon Livingstone, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has all his life been fascinated with poetry.
History: Born in the east to a Bookbinder, Solomon learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: To be a Tanner again.
Ideals: Entrepeneur, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Bookbinder
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (800 gp). Large well-done wool tapestry (200 gp).
Godfrey Middleton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. He has gleaming, smiling brown eyes.
Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He enjoys reading and quiet.
History: Born in the west to a Ploughman, Godfrey learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: To share knowledge with the world.
Ideals: Impeccable, Logical, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Ploughman
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 19 (+4) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 100 gp.
Hubert Melancon, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He carries with him a set of axes on his belt, each one with a opal on the hilt. He has a small bristly mustache and wavy silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He will rave to anyone who will listen. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal singing training, and achieved minor success. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Artistic. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Reynard Kinsley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green wide-brimmed hat and green clothes. He has dyed his greying black hair a little too much giving a sharp black color. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Poor, Has a crush, Adventurer, Nature, Job. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Raymond Gracey, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear ponchos typically of a light blue in addition to tight pants. He sports a long red beard, and similarly colored long hair. His eyes are a pleasant blue.
Personality: Calm and collected, he is a well trained Armorer. He would rather hide behind his crafts than deal with other people.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Armorer for hire.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Athletic, Artistic, Gifted. Flaws: Shy. Bonds: Job, Attractive. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 73 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 17 (+3) | 10 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp. Gold and topaz bottle stopper cork (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Silver comb with moonstones (600 gp).
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