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Advanced [show]


Arnold Everly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear blue pants and tee shirts. His auburn hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Arnold hails from a village terrorized by giants. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by giants. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away; and he wants revenge against giants

Flaws: Shy, Antagonistic. Bonds: Poor, Enemies, Military. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Arnold Everly, Male Human Cleric 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)10 (+0) 13 (+1)13 (+1)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Conway, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He usually wears his grey robe and has his pickaxe always slung over his shoulder. His Stetson hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job.

Flaws: Ugly. Bonds: Nature, Job, Poor, Slave. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Roger Conway, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Alexandrite (200 gp). Alexandrite (200 gp).


Social Check DCs


Charles Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His white hair is matted, messy, and big. He has hazel eyes and a tan hat with a yellow feather.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Rich. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Charles Van Es, Male Human Paladin 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Diggory Holton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy brown suit. His chestnut hair is still thick. He has a dull look in his amber eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Diggory was born with his mother's beautiful face. Diggory was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Athletic, Optimist, Philantrophist. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Diggory Holton, Male Human Commoner 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Moonstone (20 gp).


Social Check DCs


Guy Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy blonde hair. His blue eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To unite with his sister; and doesn't want to be a navigator and was forced into it by his family

Ideals: Fighting, Philantrophist. Bonds: Adventurer, Family, Military. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Badger, Male Human Cleric 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)15 (+2) 9 (-1)10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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