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NPC Generator

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Advanced [show]


Gunter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He sports a flattop hair cut. His thin eyebrows rest above his beady gray eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid.

Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Gunter Ainsworth, Male Human Aristocrat 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 23000 sp. Blue quartz (15 gp). Chrysoprase (30 gp). Jasper (30 gp).


Social Check DCs


Frederick Abram, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear green clothing when he does not wear armor, and sports empty pouches on his belt. His hair is cut close to his head. He has several tiny amber earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Frederick has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he wants revenge against orcs

Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Healer

Voice: French accent

Attributes [hide]

Frederick Abram, Male Human Aristocrat 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 43000 sp.


Social Check DCs


Manfred Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Miller uniform. His blonde hair is singed and shortened. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly. Bonds: Job, Guardian, Religious, Slave. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Harlow, Male Human Adept 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 10 (+0)6 (-2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. Golden yellow topaz (800 gp). Deep blue spinel (800 gp). Amethyst (70 gp). Banded agate (5 gp).


Social Check DCs


Norman Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His hair is golden and curly. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Attractive, Military. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Norman Churchill, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Stealth -1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Geoffrey Chatham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and prefers to wear violet clothing when he does not wear armor. His long brown hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful necromancer made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Soapmaker; and to be a soapmaker again

Flaws: Ugly, Insane. Bonds: Job, Mentor, Family, Has a crush. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Geoffrey Chatham, Male Human Adept 9
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 8
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Persuasion +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +1 / 3d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: Jeweled anklet (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). An abacus with copper, silver and gold markers (60 gp). 1 Minor magic item.


Social Check DCs

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