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NPC Generator

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Advanced [show]


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy blue suit. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has blue eyes and a blue hat with a red feather.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Guy was born with his father's beautiful face. In his 15th year, his parents were killed by a giants raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease, Insane. Bonds: Attractive, Enemies. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Guy Hallewell, Male Human Warrior 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Mayor. He keeps his white hair in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Thomas took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his poetry dream.

Motivation: To be a Bookbinder again.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Job, Family. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Birkenhead, Male Human Cleric 9
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 29 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 14 (+2)18 (+4)
Skills Arcana +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 70000 cp. Peridot (30 gp). Freshwater pearl (7 gp). Carnelian (30 gp). Iolite (30 gp). Sard (30 gp). Lapis lazuli (7 gp). Iolite (30 gp). Chrysoprase (30 gp).


Social Check DCs


Gunter England, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. With a patchy auburn beard and wild auburn hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Gunter was born on a far southern island where he grew up under the tutelage of his mother, an expert Interpreter. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: To prove his worth to the world; and wants to open a new tavern

Flaws: Selfish, Impulsive. Bonds: Job, Religious, Immigrant. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter England, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)7 (-2)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 1 Minor magic item.


Social Check DCs


Gerard Dryden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. His hair is short and golden. He has gray eyes.

Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Antagonistic, PTSD. Bonds: Rich, Mentor. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Gerard Dryden, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)6 (-2) 11 (+0)11 (+0)
Skills Intimidation +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. Pink pearl (90 gp). Sard (40 gp).


Social Check DCs


Robert Windsor, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He keeps his red hair in a pixie cut. He has several tiny sapphire earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.

Motivation: Wants to raise his children well; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Robert Windsor, Male Human Wizard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: Aquamarine (1200 gp). Deep blue spinel (1200 gp).


Social Check DCs

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