Gomory Ashley, Male Human [Permalink]
Personal [hide]
Description: An older man who usually wears his white robe and has his club always slung over his shoulder, he is not a threatening figure. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His fierce amber eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a Gardener, his father struggled to pay the bills. His divine abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To protect his home; and revenge
Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Poor, Guardian. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Theodoric Browning, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a penchant for wearing a ring with an oversized jet on his right hand. He has no hair. His gray unseeing eyes seem to look past you.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and revenge
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Anselm Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in yellow turtlenecks beneath a white coat with tan slacks. He has dyed his greying golden hair a little too much giving a sharp golden color. His brown eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.
History: Anselm was raised in a hard working conservative environment. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Stylist for hire.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Shy, Addict. Bonds: Job, Military, Adventurer. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Bernard Winthrop, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a violet tunic with white highlights, and long pastel pants that bunch up around his shoes. His left hand appears badly burned and disfigured. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To settle down with his crush; and to find somewhere to settle down
Ideals: Artistic. Flaws: Mundane. Bonds: Religious, Immigrant, Has a crush. Occupation: Actor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. Alexandrite (300 gp).
Manfred Langston, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, constantly wearing a yellow suit, red shirt, and violet tie. He is an epitome of beauty. His red hair is smooth and relatively long. This hazel eyed easterner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He works hard and plays hard.
History: He was born to loving parents in a slum to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Poor, Job. Occupation: Doctor
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp.
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