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Advanced [show]


Percival Woods, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears his black hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Fearful. Bonds: Poor, Adventurer. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Percival Woods, Male Human Expert 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Pink pearl (130 gp). Banded agate (9 gp). 3 Thunderstones. 1 Holy water. 3 Antitoxin.


Social Check DCs


Anselm Trollope, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. He has styled his black hair well, parting it to the left. His brown eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the large cave and found the beat up spear and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Joker, Entrepeneur. Flaws: Hedonist, Depressed. Bonds: Nature. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Anselm Trollope, Male Human Barbarian 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Sleight of Hand +1, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bertram Riley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His long white hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: He was born on a small isolated farm. He has had some formal poetry training, and achieved minor success. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Pacifist, Artistic. Bonds: Rich, Attractive, Nature, Slave. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Bertram Riley, Male Human Fighter 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +5, Survival +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6

Possessions: 400 gp.


Social Check DCs


Reynard Alby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is lengthy and is close to two feet long. He has hazel eyes and a green hat with a grey feather.

Personality: He is mildly Human supremacist, though he does not identify as such. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Racist, Mundane, Secretive. Bonds: Job. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Reynard Alby, Male Human Cleric 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)13 (+1) 13 (+1)7 (-2)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: Just what you see.


Social Check DCs


Ernest Beitz, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears loose pants and a collared shirt complete with sweater beneath his coat, marred by teas. He has dyed his greying silver hair a little too much giving a sharp silver color. His blue eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the north. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist, Gifted, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Ernest Beitz, Male Human Paladin 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Malachite (10 gp). Rose (60 gp). Rock crystal (60 gp). Chalcedony (60 gp).


Social Check DCs

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