Gerard Blythe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His auburn hair is cut short with large spiked bangs in the front. His fierce hazel eyes like to dwell on things.
Personality: Eccentric and domineering, Gerard will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gerard was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world
Ideals: Extrovert, Impeccable. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp.
Dean Stanley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an entirely green suit with pastel socks and a vest with buckled shoes. His hair is long and blonde with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.
History: Born to a Barber, his father struggled to pay the bills. He dropped out of school before completing his studies. He now spends his time doing works of charity.
Motivation: To share knowledge with the world; and to reunite with his absent father
Ideals: Philantrophist, Logical. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Actor
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Clerebold Stafford, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a large brown jacket. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. He has all his life been fascinated with music.
History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and to get a good night's sleep
Ideals: Artistic. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Poor, Adventurer. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Carnelian (70 gp).
Balimaar Holton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His auburn hair and beard is wavy and long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Beggar business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Beggar.
Motivation: To reunite with his old friends; and to unite with his brother
Ideals: Passionate. Bonds: Adventurer, Job, Nature, Family. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Don Blankley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He prefers to wear pastel clothing when he does not wear armor. With a patchy golden beard and wild golden hair. His thin eyebrows rest above his beady green eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Ugly, Insane, Racist, Secretive. Bonds: Rich. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
