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Advanced [show]


Gerard Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear blue clothing when he does not wear armor. His chestnut hair is cut short. His eyes are amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: A strong sense of loyalty to Human people; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Nature, Adventurer. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Gerard Westbrook, Male Human Wizard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Thomas Southey, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and tan robe with the hood down. He is portly but not overly obese. His silver hair and beard is wavy and long. He has hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Thomas was raised in a hard working conservative environment. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Gardener again.

Ideals: Joker. Bonds: Adventurer, Job. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Thomas Southey, Male Human Warrior 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 16 (+3)18 (+4)
Skills Arcana +4, Athletics +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 5000 sp. Smoky quartz (30 gp). Moss agate (10 gp). Deep blue spinel (300 gp).


Social Check DCs


Roland Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His deerstalker hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Roland hails from a village terrorized by drow. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of drow.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Adventurer, Enemies. Occupation: Unemployed

Voice: Spanish accent

Attributes [hide]

Roland Winterbourne, Male Human Warlock 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 58 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)10 (+0) 14 (+2)12 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp.


Social Check DCs


Don Marlowe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a worn and beaten armor. His deerstalker hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the east his family was never financially stable. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Don Marlowe, Male Human Sorcerer 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Don Ashley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is singed and shortened. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Don began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Healer

Voice: Hard of hearing, loud

Attributes [hide]

Don Ashley, Male Human Warlock 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 13 (+1)11 (+0) 18 (+4)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +0 / 2d8-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Just what you see.


Social Check DCs

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