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Advanced [show]


Heward Oakley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and is dressed in an above average manner. He keeps his red hair in a flapper bob. His green eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.

History: He was born on a small isolated farm. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Heward Oakley, Male Human Wizard 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)10 (+0) 11 (+0)8 (-1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp.


Social Check DCs


Kyle Ridley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. He has a white handlebar mustache and slicked back white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He would rather hide behind his crafts than deal with other people.

History: Born in the west to a Bellfounder, Kyle learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered singing. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Selfish, Shy. Bonds: Job. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Kyle Ridley, Male Human Sorcerer 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Odo Hale, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. His white hair is heavily combed to the left. His gray eyes dart from person to person.

Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: Money/treasure; and to reunite with his absent mother

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Servant

Voice: Whispers

Attributes [hide]

Odo Hale, Male Human Ranger 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)6 (-2) 8 (-1)12 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is red, silky, and of moderate length. This gray eyed northerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge

Bonds: Attractive, Job, Enemies, Military. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Frederick Mitchell, Male Human Barbarian 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 59 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Raymond Reed, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a very tight haircut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in a small plains village. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Raymond Reed, Male Human Cleric 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 7 (-2)9 (-1)
Skills Stealth +4, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Malachite (8 gp). Chalcedony (80 gp). Hematite (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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