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NPC Generator

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Advanced [show]


Tim Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow coat over a black low-cut shirt, and a deerstalker hat upon his head. He carries with him a set of maces on his belt, each one with a ruby on the hilt. His chestnut hair is slicked back into a classic pompadour. His skin is flawless and his brown eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the west, but his parents moved at a very young age to the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Tim Wharton, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gilbert Garrick, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Gilbert Garrick, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)18 (+4) 17 (+3)15 (+2)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. Violet garnet (700 gp). Aquamarine (700 gp).


Social Check DCs


Hunter Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. He has silver hair. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: He was born in the west. When Hunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and an old rival family wants him found

Flaws: Shy, Mundane. Bonds: Military, Immigrant, Family. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Hunter Walcott, Male Human Monk 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Percival Conway, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His black hair is lengthy. He has violet eyes and a black hat with a green feather.

Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Percival took refuge in the large cave and found the beat up kukri and armor he uses now. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Percival never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He loathes his own lifestyle; and wishes to resurrect an old love

Flaws: Shy, Depressed. Bonds: Nature, In love. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Percival Conway, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 11000 cp. 1 Alchemist’s fire.


Social Check DCs


Norman Milton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Joker. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Slave. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Norman Milton, Male Human Druid 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)14 (+2) 15 (+2)6 (-2)
Skills Acrobatics +4, History +4
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 19000 cp. 1 Half-Plate.


Social Check DCs

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