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NPC Generator

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Advanced [show]


Balimaar Ryland, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a brown armored body suit, with a simple white line shooting up and back down. His skin is also unnaturally pale. His head has been shaved. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Balimaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Balimaar was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Ugly, Emotional, Depressed. Bonds: Military. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Ryland, Male Human Fighter 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 93 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)15 (+2) 16 (+3)14 (+2)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Infernal, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +6

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Dudley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a yellow shirt with thin violet vertical stripes and brown pants. His hair is black and curly. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. After coming to the age of reason, Richard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Richard Dudley, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Frederick Payton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His right hand appears badly burned and disfigured. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Frederick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Frederick Payton, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 2200 sp.


Social Check DCs


Randal Langston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky yellow painted plate armor. His golden hair is knotted and matted. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Randal has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Has a crush, Job. Occupation: Server

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Randal Langston, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs


Trym Acton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with deerstalker hat. He has a silver handlebar mustache and slicked back silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He speaks before he thinks and is too direct. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and wants to raise his children well

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Acton, Male Human Wizard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)8 (-1) 18 (+4)13 (+1)
Skills Acrobatics +1, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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