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NPC Generator

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Advanced [show]


Anselm Dryden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His long red hair reaches down to his waist. His eyes are green and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Anselm began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Entrepeneur. Flaws: Addict. Bonds: Rich, Enemies. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Dryden, Male Human Fighter 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 64 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)12 (+1) 7 (-2)14 (+2)
Skills Animal Handling +1, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Bertram Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his black robe and has his flail always slung over his shoulder. His auburn hair is greasy and uncared for. His hazel unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.

History: Bertram was born in the south. At a young age he loved to build and create. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Persistence. Flaws: Ugly, Disease, Addict, Fearful. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Bertram Cumberbatch, Male Human Warrior 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)16 (+3) 12 (+1)15 (+2)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran, Goblin, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 sp.


Social Check DCs


Bertram Graham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of magic around his neck, and a mace on his belt. He has a very tight haircut. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his father.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Retire the richest man in the north; and to protect his home

Ideals: Fighting, Entrepeneur. Bonds: Guardian, Religious, Slave. Occupation: Ruler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Graham, Male Human Warlock 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 8 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)8 (-1) 13 (+1)8 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Carnelian (70 gp). Blue sapphire (1100 gp). 1 Minor magic item.


Social Check DCs


Don Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his violet robe. He has a moderate pudge and is not very fit. His head has been shaved. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a island tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature, Mentor. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Don Graeme, Male Human Barbarian 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 52 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 8 (-1)5 (-3)
Skills Intimidation +0, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 20000 cp. Golden yellow topaz (1300 gp). 1 Minor magic item.


Social Check DCs


Miles Langston, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear ponchos typically of a light pastel in addition to tight pants. His brown hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise green. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Miles was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has achieved small success as a Server.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Miles Langston, Male Human Warlock 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)16 (+3) 9 (-1)14 (+2)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Orc, Halfling, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 500 gp. 1 Banded mail. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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