Kody Gracey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. His tied-back hair is silver. This gray eyed easterner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was raised by priests from a young age. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Religious, Mentor. Occupation: Sculptor
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Dumph, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail, and his gloved hand is found clutching a halberd. His brown hair is braided into rings. His eyes are likewise green. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and his religion dominates his actions
Ideals: Joker. Bonds: Attractive, Religious, Rich, Military. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Eye agate (15 gp). Moonstone (50 gp). Rhodochrosite (15 gp). Star rose quartz (50 gp).
Trey Tindall, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. He is tall, broad shouldered and powerfully built. His white hair is well kept and his bushy mustache is tapered upwards at the ends. This green eyed westerner is not easily forgotten.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful slaver made him what he is. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Dilettante, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and money/treasure
Ideals: Justice. Bonds: Rich, Adventurer, Mentor, Family. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. Sardonyx (80 gp). Sard (80 gp). Eye agate (4 gp).
Alexandre Carlyle, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears long strands of topaz and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a monstrous two handed axe. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are amber and catlike.
Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Mayor business at a young age. His psionic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and expand his business
Ideals: Impeccable, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +5
Possessions: 50 pp. Moss agate (7 gp). 1 Minor magic item. 1 Minor magic item.
Solomon Hastings, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a worn and beaten armor. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Sold as a small child to a brothel owner, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Rich, Mentor. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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