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Advanced [show]


Raymond Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown shirt with thin violet vertical stripes and white pants. He has a small bristly mustache and wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up sword and armor he uses now. He has taken up work as a Unemployed and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants his loneliness to end; and money/treasure

Flaws: PTSD. Bonds: Nature, Rich, Job, Has a crush. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Raymond Marleigh, Male Human Monk 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 70 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)11 (+0) 11 (+0)15 (+2)
Skills Nature +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1200 gp. Azurite (11 gp). Blue sapphire (1300 gp). Moss agate (11 gp). Jet (160 gp). Eye agate (11 gp). White opal (1300 gp).


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his chestnut hair to look like a famous performer. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small forest village. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world; and to pay off his debts

Ideals: Professionalism, Gifted, Logical. Flaws: Addict, Emotional. Bonds: Nature. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Aldous Marley, Male Human Sorcerer 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 12 (+1)7 (-2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2700 sp.


Social Check DCs


Ernest Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is unkempt and raggedy. His brown eyes peer out from beneath his top green hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: His religion dominates his actions; and many drow want him driven away

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, Religious, Enemies. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Harrington, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Solomon Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. He has a very tight haircut. His eyes are gray and catlike.

Personality: He is mildly Human supremacist, though he does not identify as such. Solomon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Racist, Hedonist, Antagonistic. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Solomon Morton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +3

Possessions: 400 gp.


Social Check DCs


Diggory Dalton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and dresses in collared shirts and wears a proper scarf over his head. His red hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Flaws: Antagonistic, Insane. Bonds: Adventurer, Military, Job. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Diggory Dalton, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Deception +4, Stealth +6
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Banded agate (6 gp). Malachite (6 gp).


Social Check DCs

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