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NPC Generator

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Advanced [show]


Gunter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man wears tight fighting clothing, which leaves very little to the imagination. His red hair is heavily combed to the left. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to be a beggar again

Ideals: Fighting, Athletic, Joker. Bonds: Job, Military. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Gunter Tewksbury, Male Human Barbarian 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 9 (-1)15 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


William Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His auburn hair is unkempt and raggedy. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to settle down with his crush

Ideals: Professionalism, Gifted. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

William Haley, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)11 (+0) 5 (-3)8 (-1)
Skills Athletics +3, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Breastplate. 1 Chain shirt. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Drogo Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively light skin and is very physically imposing due to his abundance of muscles. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Navigator in town.

History: Drogo was raised in a hard working conservative environment. A gifted student he started as a Assassin, but he got bored and became a Navigator. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Addict. Bonds: Poor, Job, Immigrant, Adventurer. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Drogo Roscoe, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His hair is chestnut and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Antagonistic, Shy, Insane. Bonds: Attractive. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Livingstone, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Theodoric Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He keeps his chestnut hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the east to a Sellsword, Theodoric learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 5 years.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly, Selfish, Antagonistic. Bonds: Job. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Theodoric Hampton, Male Human Wizard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)9 (-1) 12 (+1)12 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs

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