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Advanced [show]


Norman Pinkerton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and has a large black mantle and cape that has been intricately interwoven into his grey robe. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the west, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Norman Pinkerton, Male Human Warrior 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Carlton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He has done his best to style his auburn hair to look like a famous performer. He has gleaming, smiling amber eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 8 years old his parents immigrated from the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: To clean up the streets; and to protect his home

Flaws: Addict, Disease. Bonds: Attractive, Immigrant, Guardian. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

William Carlton, Male Human Warrior 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)15 (+2) 18 (+4)5 (-3)
Skills Medicine +6, Nature +4
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Randal Gentry, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple black robe with white stripes complete with hood. His hair is black and very short. His gray eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Randal's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Professionalism, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Gentry, Male Human Adept 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 8 (-1)14 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Rock crystal (40 gp). Sard (40 gp). Lapis lazuli (11 gp).


Social Check DCs


Hubert Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His white hair is slicked back into a classic pompadour. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Optimist. Bonds: Attractive, In love, Adventurer. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hubert Marleigh, Male Human Warrior 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 12
Languages Common, Terran, Elven, Aquan
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +6

Possessions: 600 gp. Golden pearl (160 gp). Rock crystal (40 gp). Rhodochrosite (15 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Rutherford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He wears his auburn hair down. His eyes are amber and beady.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Rich, Religious, Job. Occupation: Server

Voice: Hollow voice

Attributes [hide]

Arnold Rutherford, Male Human Adept 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp.


Social Check DCs

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