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NPC Generator

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Advanced [show]


Trey Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a white wide-brimmed hat and white clothes. He has a slight overbite and is overall scrawny. He has auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Detective. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Job, Rich, Family. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Trey Lindsay, Male Human Warrior 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)8 (-1) 14 (+2)11 (+0)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Holton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his black hair well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is afraid of women and trembles around them

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Performer

Voice: Soft and mumbly

Attributes [hide]

Gerard Holton, Male Human Barbarian 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 41 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)11 (+0) 11 (+0)16 (+3)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 40 pp.


Social Check DCs


Hugh Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. He has wavy auburn hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Ideals: Pacifist, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Guard

Voice: Smooth and feminine

Attributes [hide]

Hugh Tattersall, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Heward Altham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor. He carries with him a set of warhammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His eyes are brown and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Heward is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a forest tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted psionic powers by his dying brother.

Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his brother

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Nature, Rich. Occupation: Bounty Hunter

Voice: Spits and sputters

Attributes [hide]

Heward Altham, Male Human Adept 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 16 (+3)7 (-2)
Skills Deception +0, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Cornish, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. His silver hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant, Religious, Enemies. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Heward Cornish, Male Human Sorcerer 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 7 (-2)15 (+2)
Skills Deception +4, Survival +0
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. Chrysoprase (40 gp). Iolite (40 gp). Chalcedony (40 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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