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NPC Generator

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Advanced [show]


Adelard Digby, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Farmer uniform. He carries with him a set of whips, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is unkempt and raggedy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Adelard was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Farmer.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Poor. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Adelard Digby, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Deighton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear blue pants and tee shirts. His hair is short and blonde. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west, but his parents moved at a very young age to the south. He helped his father out around the business and became quite the natural. He has never given up on his painting dream.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job, Rich. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Deighton, Male Human Commoner 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Arcana +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is lengthy and is close to two feet long. This violet eyed westerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Butcher father left him crippled. He hasn't been sleeping well lately.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Shy, Selfish, Disease, Insomniac. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Bertram Mitchell, Male Human Monk 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 8 (-1)17 (+3) 9 (-1)12 (+1)
Skills History +6, Insight +2
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 500 gp. Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Percival Harlow, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He is wearing a perfectly clean shirt and pair of pants. He has a white handlebar mustache and slicked back white hair. His fierce brown eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Merchant business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Slave, Job, Enemies. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Percival Harlow, Male Human Rogue 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)14 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1, Investigation +4
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Odo Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has shaved his head bald. His fierce green eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Odo was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: He doesn't get along with people that don't share his tastes; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Impeccable. Flaws: Secretive. Bonds: Family, Job. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Odo Hale, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)10 (+0) 18 (+4)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Darkwood Buckler.


Social Check DCs

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