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NPC Generator

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Advanced [show]


Gerard Kendal, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. He wears a top hat to cover his moderate length chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerard hails from a village terrorized by dire rats. He has had some formal painting training, and achieved minor success. He inherited the family business which he has now maintained for 8 years.

Motivation: Revenge.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Gerard Kendal, Male Human Expert 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 16 (+3)6 (-2)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp. Deep green spinel (70 gp). Chrysoprase (70 gp). Rose (70 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Abram, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Adventurer does. His hair is long and auburn with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and regain custody of his daughter

Flaws: Depressed, Impulsive. Bonds: Job, Military, Family. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Clerebold Abram, Male Human Warlock 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 40000 cp. Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Manfred Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears a red collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his silver hair up. His eyes, though not visible through his cowl, are amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats.

Ideals: Fighting, Logical. Flaws: Cynical. Bonds: Religious, Enemies. Occupation: Scribe

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Peyton, Male Human Rogue 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills Intimidation +2, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Aquan, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Black pearl (1100 gp). Smoky quartz (80 gp). Onyx (80 gp). Brown-green garnet (150 gp). 1 Minor magic item.


Social Check DCs


Reynard Sharps, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries longswords. His white hair is lengthy and is close to two feet long. His skin is flawless and his green eyes scan people very quickly.

Personality: He speaks before he thinks and is too direct. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Rich, Attractive, Military. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Reynard Sharps, Male Human Rogue 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 8000 sp. Moss agate (6 gp). Silver pearl (140 gp). Lapis lazuli (6 gp).


Social Check DCs


Rolf Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His tied-back hair is black. His gray eyes peer out from beneath his top pastel hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.

History: When he was but 8 years old his parents immigrated from the east. Rolf was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Bather. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.

Motivation: To be a Ploughman again; and find a way to reverse the transformation of his sister

Ideals: Pacifist. Flaws: Emotional. Bonds: Immigrant, Family, Job. Occupation: Bather

Voice: Stutters

Attributes [hide]

Rolf Trowbridge, Male Human Wizard 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 17 (+3)14 (+2)
Skills Acrobatics +6, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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