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NPC Generator

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Advanced [show]


Arnold Ashton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy red hair. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Arnold was born with his mother's beautiful face. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Shy. Bonds: Rich, Attractive, Job, Family, Adventurer. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Arnold Ashton, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerald Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears grey trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His golden hair is cut short with large spiked bangs in the front. His amber eyes have a joyful gleam in them most of the time.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better village for his children.

Motivation: He is compelled to act according to his religious beliefs; and to pay off his debts

Bonds: Attractive, Rich, Religious, Adventurer, Debt. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Garfield, Male Human Ranger 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Persuasion +3, Survival +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item.


Social Check DCs


Adam Marlee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is greasy and uncared for. His eyes are a pleasant gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He would rather hide behind his crafts than deal with other people.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered poetry. He now spends his time doing works of charity.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Adam Marlee, Male Human Wizard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 17 (+3)11 (+0)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Golden pearl (100 gp).


Social Check DCs


Kody Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with white socks and a vest with buckled shoes. He is portly but not overly obese. His long golden hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by goblins. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He's looking for his big break; and balancing his hectic life and new priest responsibilities is difficult

Flaws: Disease, Racist. Bonds: Adventurer, Job, Enemies. Occupation: Priest

Voice: Soft and mumbly

Attributes [hide]

Kody Gentry, Male Human Druid 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills History +4, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Brixton, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. His white hair is cut short. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He feeds upon the attention of others.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Disciplined. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Aldous Brixton, Male Human Bard 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. Deep green spinel (60 gp).


Social Check DCs

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