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NPC Generator

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Advanced [show]


Shane Marley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. He keeps his auburn hair in a pixie cut. He has gray eyes and a black hat with a tan feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Shane Marley, Male Human Fighter 9
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 78 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)16 (+3) 13 (+1)17 (+3)
Skills Performance +6, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1700 gp.


Social Check DCs


Trym Copeland, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a simple green robe with brown stripes complete with hood. He has a long white beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Bonds: Religious, Nature, Job. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Trym Copeland, Male Human Ranger 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 10 (+0)8 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Godfrey Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.

History: Godfrey was born in the west. At a young age he loved to build and create. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and money/treasure

Ideals: Persistence. Flaws: Shy, Selfish. Bonds: Rich, Slave. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Godfrey Darlington, Male Human Barbarian 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 15 (+2)3 (-4)
Skills Investigation +6, Nature +6
Senses Passive Perception 12
Languages Common, Gnome, Giant, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Godfrey Marley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long chestnut beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.

History: Godfrey was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: To be a Shipwright again.

Ideals: Impeccable. Flaws: Selfish, Antagonistic. Bonds: Job. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Godfrey Marley, Male Human Wizard 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 9
Languages Common, Aquan, Gnoll, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 100 gp.


Social Check DCs


Everard Winchester, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. His blonde hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Mason.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Mentor, Job. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

Everard Winchester, Male Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp.


Social Check DCs

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