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Roland Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Roland's homeland. Roland decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Insomniac, Fearful. Bonds: Slave, Immigrant. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Roland Wentworth, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Roger Remington, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. He sports a long chestnut beard, and similarly colored long hair. His eyes are amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the large cave and found the beat up greatsword and armor he uses now. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Justice. Bonds: Rich, Nature, Job. Occupation: Shipwright

Voice: Soft and melodious

Attributes [hide]

Roger Remington, Male Human Monk 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple +4

Possessions: 2000 sp. Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Nicholas Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his father.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Nicholas Middleton, Male Human Sorcerer 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 100 gp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs


Gerald Cotton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears white painted combat armor at almost all times. He has a hunchback. His long brown hair reaches down to his waist. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gifted from a young age, Gerald studied abroad. His necromantic abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.

Motivation: Revenge; and a deep hatred of goblins

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Gerald Cotton, Male Human Commoner 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 44 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)12 (+1) 15 (+2)19 (+4)
Skills Athletics +6, Persuasion +7
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +7

Possessions: 600 gp.


Social Check DCs


Arnold Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. His chestnut hair is unkempt and raggedy. His amber eyes peer out from beneath his feathered white hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Sailor, who enjoyed hunting, Arnold was taken on many hunting expeditions. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and sabotage a competitor

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Arnold Hadleigh, Male Human Wizard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 6 (-2)14 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: Just what you see.


Social Check DCs

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