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NPC Generator

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Advanced [show]


Arnold Rylan, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his auburn hair in a flapper bob. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in a small desert village. He has had some formal music training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.

Motivation: Someone believes him a fraud; and many brigands want him driven away

Ideals: Disciplined, Artistic. Bonds: Nature, Family, Enemies. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Arnold Rylan, Male Human Bard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp.


Social Check DCs


Gerard Ridley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man tends to wear a white poncho over his likewise colored trousers and shirt. He wears his auburn hair down. He has several tiny sapphire earrings on each ear.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Painter, who enjoyed hunting, Gerard was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Gerard Ridley, Male Human Sorcerer 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)18 (+4) 12 (+1)16 (+3)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Orc, Dwarven, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 400 gp.


Social Check DCs


Gerald Stanton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Miner. His auburn hair is knotted and matted. His gray eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a ruthless business man, a trait he acquired from his mother.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a illithids raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Retire the richest man in the south; and further expansion of business

Ideals: Disciplined, Entrepeneur. Bonds: Religious, Enemies, Job. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Stanton, Male Human Monk 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)14 (+2) 17 (+3)7 (-2)
Skills Deception +1, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Trym Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His black hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better village for his children.

Motivation: Regain custody of his son; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Bonds: Military, Job, Adventurer, Family. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Trym Myerscough, Male Human Wizard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 9
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 600 gp. Rhodochrosite (5 gp). Golden yellow topaz (600 gp). Pink pearl (140 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Coombs, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. His tied-back hair is silver. His brown eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Crown-heir, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Clerebold Coombs, Male Human Cleric 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Deception +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 300 gp. Aquamarine (600 gp). Black star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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