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Advanced [show]


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. His hair is blonde, silky, and of moderate length. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gerard was born with his father's beautiful face. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and he is wracked by social anxiety

Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Attractive, Immigrant, Enemies. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Halsey, Male Human Wizard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)9 (-1) 11 (+0)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy brown suit. He has moderate length blonde hair. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Gifted. Flaws: Lazy, Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Performer

Voice: Posh accent

Attributes [hide]

Drogo Altham, Male Human Paladin 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)7 (-2) 12 (+1)16 (+3)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a blue costume with the symbols of magic on his torso. His white hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Shane lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Human compassion; and find a way to reverse the transformation of his brother

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Rich, Family. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Shane Marlee, Male Human Commoner 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +1, Nature +6
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +6

Possessions: 900 gp.


Social Check DCs


Gunter Gresham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is well dressed, constantly wearing a black suit, red shirt, and black tie. He has a hunchback. He has a long brown beard with little hanging trinkets. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Joker, Philantrophist. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Gresham, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Crowbar. 1 Masterwork Artisan’s tools.


Social Check DCs


Solomon Dumph, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized jet on his right hand. His blonde hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Family. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Solomon Dumph, Male Human Wizard 9
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 12 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)8 (-1) 10 (+0)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Jet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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