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Advanced [show]


Gunter Kenley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long auburn beard with little hanging trinkets. His brown eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in the north to a Mortician, Gunter learned a great deal about his mother's area of expertise. His childhood dream was to be a Marshal, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Insane. Bonds: Poor, Immigrant, Job. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Kenley, Male Human Cleric 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 11 (+0)7 (-2)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Woods, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise gray. His teeth are white and perfect.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Ideals: Professionalism. Flaws: Insomniac. Bonds: Poor, Attractive, Nature, Enemies. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Conrad Woods, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Infernal, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 28000 cp. 4 Thunderstones. 4 Thunderstones.


Social Check DCs


Godfrey Barney, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady gray eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is harsh and unforgiving.

History: He comes from a rich northern family. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Barney, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)9 (-1) 16 (+3)16 (+3)
Skills Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Jasper (60 gp). Freshwater pearl (9 gp). 1 Banded mail. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Kyle Heiser, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His black hair is smooth and relatively long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their daughter. He worked as a Tanner, and he later adopted a second daughter.

Motivation: He loathes his own lifestyle; and to find somewhere to settle down

Ideals: Disciplined. Flaws: Addict, Impulsive, Mundane, Depressed. Bonds: Family. Occupation: Tanner

Voice: German accent

Attributes [hide]

Kyle Heiser, Male Human Aristocrat 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gerard Gyula, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Shoemaker, but he got bored and became a Tailor. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Flaws: Antagonistic, Fearful. Bonds: Poor, Job. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Gerard Gyula, Male Human Commoner 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)18 (+4) 13 (+1)8 (-1)
Skills Deception +2, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Abyssal, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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