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NPC Generator

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Advanced [show]


Theobald Barton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a robe, a symbol of magic around his neck, and a nunchaku on his belt. His right hand appears badly burned and disfigured. His red hair is lengthy. His hazel eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Rich. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Theobald Barton, Male Human Ranger 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)9 (-1) 10 (+0)17 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Jade (150 gp). Rhodochrosite (4 gp). Black pearl (600 gp).


Social Check DCs


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His long red hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants his loneliness to end; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Adventurer, Has a crush. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Trym Graeme, Male Human Bard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)15 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp.


Social Check DCs


Thomas Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is unkempt and raggedy. This brown eyed northerner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his father.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and retire the richest man in the north

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thomas Walcott, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Pink pearl (60 gp). Peridot (40 gp). Malachite (10 gp).


Social Check DCs


Simon Read, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He carries with him a set of greatswords on his belt, each one with a aquamarine on the hilt. He has styled his white hair well, parting it to the left. His eyes are violet.

Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Flattery will make him almost putty in your hands.

History: He was born in the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Selfish. Bonds: Immigrant, Nature. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Simon Read, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)7 (-2) 6 (-2)15 (+2)
Skills Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Peter Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His silver hair is cut short. His eyes are gray and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Peter's first love is himself. His second love is also himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Peter Emsworth, Male Human Sorcerer 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)7 (-2) 10 (+0)10 (+0)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs

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