Miles Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a robe, a symbol of his god around his neck, and a crossbow on his belt. His head has been shaved. He has a tattooed face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Sold as a small child to a brothel owner, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Mentor. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 400 gp.
Adelard Springfield, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. With a patchy white beard and wild white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He has never given up on his poetry dream.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Athletic, Pacifist, Artistic. Bonds: Attractive. Occupation: Painter
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 14 (+2) | 19 (+4) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Celestial, Undercommon, Auran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp).
Richard Northcott, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears white leather gloves, a white jacket, and tight pants. His golden hair is styled in orderly dreadlocks. His gray unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Richard took refuge in the old dungeon and found the beat up scythe and armor he uses now. He was granted martial powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Gifted, Fighting. Flaws: Disease, Secretive. Bonds: Nature. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 35 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Celestial
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1200 gp. Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp).
Trey Kenley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a white tunic with black highlights, and long blue pants that bunch up around his shoes. He wears a small hat to hide his balding. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He was granted psionic powers by his dying sister.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined, Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant, Enemies. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 54 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 18 (+4) | 16 (+3) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4
Possessions: 200 gp. Brown-green garnet (90 gp). Blue star sapphire (1300 gp).
Tim Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and grey handkerchief worn on his left side. His white hair has been sun bleached extensively. His eyes are green and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in a small island village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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