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Advanced [show]


Guy Blackwood, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Roofer does. His hair, while still mostly brown, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north, but his parents moved at a very young age to the west. He was taken from his home at a very young age. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Addict. Bonds: Job, Slave, Immigrant. Occupation: Roofer

Voice: Soft and melodious

Attributes [hide]

Guy Blackwood, Male Human Adept 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Athletics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Nicholas York, Male Human [Permalink]

Personal [hide]

Description: This southern man tends to wear a grey poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Nicholas was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Philantrophist, Persistence. Bonds: Poor, Immigrant, Family. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Nicholas York, Male Human Cleric 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Beitz, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a robe, a symbol of strength around his neck, and a glaive on his belt. His whole body is exceptionally muscular. His head has been shaved. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Immigrant, Nature. Occupation: Miner

Voice: Spanish accent

Attributes [hide]

Alexandre Beitz, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)15 (+2) 9 (-1)10 (+0)
Skills Intimidation +2, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 22000 cp. Freshwater pearl (8 gp). Citrine (60 gp). 3 Holy water.


Social Check DCs


Trym Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he has a large pastel mantle and cape that has been intricately interwoven into his tan robe. His silver hair is drawn into a tight pony tail with a rose scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Opinionated, Persistence. Flaws: Ugly, Disease. Bonds: Job. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Cumberbatch, Male Human Wizard 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 9 (-1)8 (-1)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 9
Languages Common, Druidic, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Gomory Washington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears just a green suit. His red hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Gomory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally; and he would like to get married and retire

Ideals: Gifted. Flaws: Insane, Secretive, Hedonist, Disease. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Gomory Washington, Male Human Warrior 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 10 (+0)16 (+3)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: Carnelian (60 gp). Azurite (8 gp).


Social Check DCs

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