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NPC Generator

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Advanced [show]


Everard Law, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear flannel. His chestnut hair is heavily combed to the left. His skin is flawless and his amber eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His psionic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Attractive, Adventurer. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Everard Law, Male Human Adept 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 900 gp. Violet garnet (600 gp).


Social Check DCs


Godfrey Woods, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a green armored body suit, with a simple brown line shooting up and back down. His red hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Godfrey Woods, Male Human Monk 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)8 (-1) 8 (-1)12 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Manfred Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports brown clothing, slightly heavier than average wear. He has a very tight haircut. His blue eyes peer out from beneath his top brown hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and further expansion of business

Ideals: Passionate. Flaws: Impulsive. Bonds: Poor, Job, Has a crush. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Atterton, Male Human Warlock 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 6 (-2)7 (-2)
Skills Insight +0, Investigation +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 400 gp. Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Iolite (50 gp). Banded agate (7 gp).


Social Check DCs


Trym Willoughby, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green costume with the symbols of magic on his torso, he is not a threatening figure. His hair is long and golden with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trym hails from a village terrorized by orcs. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Impeccable, Optimist. Bonds: Enemies, In love. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Trym Willoughby, Male Human Expert 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)17 (+3) 9 (-1)11 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 9
Languages Common, Sylvan, Ignan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Clerebold Sydney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears an entirely grey suit with pastel socks and a vest with buckled shoes. His white hair is lengthy. His eyes are hazel and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Clerebold's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and to end his boredom

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Mentor. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Clerebold Sydney, Male Human Aristocrat 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)9 (-1) 11 (+0)16 (+3)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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