Arnold Barney, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and violet workpants. His shirt is tan, and he wears a heavy violet leather apron most of the time. His hair is golden and curly. His eyes are gray.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying brother.
Motivation: A deep hatred of brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Optimist, Gifted. Bonds: Military, Enemies. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 40 pp. 1 Thunderstones. 3 Acid flasks.
Cory Harlan, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey coat over a tan low-cut shirt, and a deerstalker hat upon his head. His hair is brown and curly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Gifted, Philantrophist, Impeccable. Flaws: Ugly, Shy. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Arnold Peyton, Male Human [Permalink]
Personal [hide]
Description: This man dresses in tan turtlenecks beneath a red coat with white slacks. He has a penchant for wearing a ring with an oversized sapphire on his right hand. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady violet eyes.
Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Humans.
History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Rich, Immigrant. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Roger Blankley, Male Human [Permalink]
Personal [hide]
Description: A 6'0" eastern man, he wears black trousers with blue and white striped suspenders. He wears various colorful collared shirts. He has no hair. He has a tattooed face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Junk Dealer. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Performer again; and money/treasure
Flaws: Ugly, Racist. Bonds: Rich, Mentor, Job. Occupation: Junk Dealer
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 80 pp. 1 Minor magic item.
Dustin Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.
History: Dustin was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Dustin has worked very hard to control his curse. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and to clean up the streets
Ideals: Extrovert. Flaws: Shy, Disease. Bonds: Job, Guardian. Occupation: Mortician
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Minor magic item.
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