Adelard Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, blue shirt, and green tie. His skin is fair and his fingers are delicate and long. He wears a feathered hat to hide his balding. His half smiles and green eyes are beguiling and draw you in.
Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge.
Ideals: Fighting, Pacifist. Bonds: Attractive, Religious, Enemies. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 43 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 800 gp. Large well-done wool tapestry (100 gp). A necklace of small pink pearls (2000 gp).
Hubert Southey, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man wears silk and lounges about seductively. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away
Ideals: Athletic, Professionalism. Bonds: Attractive, Enemies, Rich. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 50 pp.
William Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. He wears his golden hair up. His eyes are likewise brown.
Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has set out to sabotage the competition.
Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Enemies, Rich, Job. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 6 (-2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 400 gp. Tiger eye turquoise (6 gp). Star rose quartz (30 gp).
Simon Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple violet line shooting up and back down. He has a slight overbite and is overall scrawny. His black hair is smooth and relatively long. He has brown eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich southern family. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Miner again; and balancing his hectic life and new tailor responsibilities is difficult
Flaws: Shy, Impulsive. Bonds: Rich, Job. Occupation: Tailor
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 500 gp. Iolite (40 gp). 3 Tanglefoot bags. 1 Everburning torch. 1 Everburning torch. 4 Acid flasks.
Drogo Compton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His feathered hat is riddled with cuts and holes. His brown unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Drogo was born in the north. At a young age he loved to build and create. In his 18th year, his parents were killed by a illithids raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A deep hatred of illithids.
Ideals: Fighting, Persistence. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Alexandrite (900 gp). Banded agate (11 gp).
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