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Advanced [show]


Trey Kelsey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown tunic with green highlights, and long grey pants that bunch up around his shoes. He wears his golden hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.

History: Trey hails from a village terrorized by gnolls. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, PTSD. Bonds: Enemies. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Trey Kelsey, Male Human Ranger 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)13 (+1) 8 (-1)13 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Solid gold idol (200 gp).


Social Check DCs


Patrick Asheton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He has wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Poor. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Patrick Asheton, Male Human Wizard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)17 (+3) 11 (+0)10 (+0)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 500 gp.


Social Check DCs


Norman Milton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Joker. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Slave. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Norman Milton, Male Human Druid 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)14 (+2) 15 (+2)6 (-2)
Skills Acrobatics +4, History +4
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 19000 cp. 1 Half-Plate.


Social Check DCs


Balimaar Kimberley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is an epitome of beauty. He has chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Armorer. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Bonds: Poor, Attractive, Job, In love. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Kimberley, Male Human Aristocrat 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 600 gp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled electrum ring (2000 gp). Jeweled anklet (1000 gp).


Social Check DCs


Gerard Woods, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears black painted combat armor at almost all times. He has white hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Soapmaker

Voice: Low and grunting

Attributes [hide]

Gerard Woods, Male Human Adept 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 7000 cp.


Social Check DCs

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