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NPC Generator

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Advanced [show]


Arnold Van Es, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is an epitome of beauty. His hair is red and curly. His eyes are violet and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: Born to a Healer, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Van Es, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Adventurer does. He carries a battered rapier and tarnished whip as well. His auburn hair, when down, is lengthy. He has gleaming, smiling hazel eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Adventurer.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Bonds: Job, Attractive, Nature. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Anderton, Male Human Adept 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Persuasion +6, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1000 sp. Red spinel (40 gp). Red garnet (40 gp). Black opal (1100 gp). Hematite (11 gp).


Social Check DCs


Dean Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: Dean was born in the south. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Gifted, Persistence. Flaws: Hedonist, PTSD. Occupation: Mortician

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Stanford, Male Human Warrior 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)5 (-3) 15 (+2)14 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 12000 cp. Azurite (7 gp). Rose (60 gp).


Social Check DCs


Gomory Vance, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky white painted plate armor. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Mentor, Family. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Gomory Vance, Male Human Ranger 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 10 pp. Malachite (16 gp). 1 Banded mail.


Social Check DCs


Anselm Milton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of southern immigrants he idolized his mother. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Milton, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 1 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 3 (-4)5 (-3) 14 (+2)10 (+0)
Skills Athletics +5, Religion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Jasper (30 gp). Golden pearl (60 gp).


Social Check DCs

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