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NPC Generator

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Advanced [show]


Arnold Tenley, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, grey, dusty cloak, he is not a threatening figure. His red hair is kept up in a ponytail inside a feathered hat. He tend to wears goggles to shield his eyes.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Map Maker profession.

History: He was raised in a mountains tribe. Like his father and his sister before him, after school he went straight into learning to become a Miller. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he is wracked by social anxiety

Flaws: Depressed, Fearful. Bonds: Job, Nature, Has a crush. Occupation: Miller

Voice: Whispers

Attributes [hide]

Arnold Tenley, Male Human Cleric 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Guy Benson, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His long brown hair reaches down to his waist. His eyes are likewise blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Attractive, Rich, Family, Military. Occupation: Seamstress

Voice: Low and grunting

Attributes [hide]

Guy Benson, Male Human Barbarian 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)6 (-2) 13 (+1)12 (+1)
Skills Athletics +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Alex Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green shirt with thin white vertical stripes and grey pants. His white hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Justice. Flaws: Addict. Bonds: Nature, Attractive, Adventurer. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Kelsey, Male Human Adept 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)17 (+3) 12 (+1)16 (+3)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 11
Languages Common, Giant, Ignan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 200 gp. White pearl (70 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Arnold Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a white Stetson hat and white clothes. He has done his best to style his blonde hair to look like a famous performer. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Warlock school at a young age so that he could practice his psionic talents. He has never given up on his music dream.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Arnold Yeardley, Male Human Warlock 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)4 (-3) 15 (+2)7 (-2)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 sp.


Social Check DCs


Roger Hampton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His tied-back hair is silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. A gifted student he started as a Cook, but he got bored and became a Bowyer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and further expansion of business

Ideals: Entrepeneur, Justice. Bonds: Enemies, Rich, Job. Occupation: Bowyer

Voice: Australian accent

Attributes [hide]

Roger Hampton, Male Human Warlock 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 14 (+2)17 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 3000 sp.


Social Check DCs

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