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Advanced [show]


Anselm Huxley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, marred by beers. His head has been shaved. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Anselm was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted necromantic powers by his dying brother.

Motivation: He wants revenge against drow; and expand his business

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Job, Enemies. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Anselm Huxley, Male Human Wizard 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)15 (+2) 15 (+2)7 (-2)
Skills Religion +5, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is lengthy. His ears are large.

Personality: He is mildly Human supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shane is combative with any and all who dare try his patience in the slightest.

History: Shane was born in the west. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: Human compassion; and retire the richest man in the west

Ideals: Entrepeneur, Justice, Persistence. Flaws: Ugly, Racist. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Shane Blankley, Male Human Paladin 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp. A delicate silver chain set with a tourmaline (100 gp).


Social Check DCs


Bernard Dalton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a custom-built plate barding that's adorned with green lining and desert motifs. His clothes are grease stained in places. His auburn hair is smooth and relatively long. He has a tattooed face.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.

History: Born to a Fletcher, his mother struggled to pay the bills. Cursed with a spirit at a very young age, Bernard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Flaws: Insane, Disease. Bonds: Poor, Immigrant, Military. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Bernard Dalton, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Heward Windsor, Male Human [Permalink]

Personal [hide]

Description: This man wears just a black suit. He has a penchant for wearing a ring with an oversized jet on his right hand. He has wavy black hair. He has several tiny jet earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was always a brilliant, if unscrupulous mind. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and retire the richest man in the south

Ideals: Entrepeneur, Logical. Flaws: Shy, Insane. Bonds: Rich. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Heward Windsor, Male Human Cleric 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 700 gp.


Social Check DCs


Tim Harrington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He usually wears his yellow robe and has his whip always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His Stetson hat is riddled with cuts and holes. His eyes are likewise violet.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Slave, Rich. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Tim Harrington, Male Human Bard 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Investigation +5, Stealth +6
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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