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NPC Generator

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Advanced [show]


Percival Braxton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His golden hair is still thick. He has green eyes and a green hat with a black feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Disease, Impulsive, PTSD. Bonds: Military. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Percival Braxton, Male Human Warrior 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. Carnelian (30 gp). 1 Minor magic item.


Social Check DCs


Trym Hayes, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. He is baby faced.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast mountains. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Trym Hayes, Male Human Bard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)12 (+1) 15 (+2)6 (-2)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. Banded agate (12 gp). Azurite (12 gp). Violet garnet (900 gp). Alexandrite (900 gp).


Social Check DCs


Dustin Berkeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny amethyst earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, his parents were killed by a dire rats raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He became a Fortune-teller soon after.

Motivation: A deep hatred of dire rats.

Ideals: Impeccable, Fighting. Bonds: Rich, Enemies, Job. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Dustin Berkeley, Male Human Bard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Arcana +5, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aldous Prescott, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt. His skin is also unnaturally pale. With a patchy black beard and wild black hair. He has gleaming, smiling hazel eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Aldous was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: He's attracted to the PC.

Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Has a crush, Family. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Aldous Prescott, Male Human Commoner 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 17 (+3)12 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 9000 cp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Reid, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears yellow trousers with white and blue striped suspenders. He wears various colorful collared shirts. His hair is long and red with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. His eyes are hazel and catlike.

Personality: He loves telling others what to do and how they should feel about things. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Adelard was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Opinionated. Flaws: Insane, Forgetful, PTSD. Bonds: Family. Occupation: Layabout

Voice: German accent

Attributes [hide]

Adelard Reid, Male Human Ranger 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Religion +3, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Malachite (5 gp). Hematite (5 gp). 1 Minor magic item.


Social Check DCs

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